LA CREM
Coopérative de recherche
et d'Expérimentation Magique
Everything I know about Marketing Magic
Editeur :
Uday's magic world
For 10 years, Maxwell Murphy led Penguin Magic, the largest magic retailer on the Internet. He sold millions of dollars of magic, produced dozens of best-selling products, worked with many of the top inventors in magic, and even lived on top of a magic factory in India. There is no one who knows more about marketing magic than Maxwell Murphy.
Historically, magic inventors haven't fared well. Dealers and distributors have had an information advantage, and often times, they've used it. Countless inventors have settled for 1/10th of what they could have earned. This book levels the playing field. Maxwell opens his playbook and his Rolodex, so you can succeed as a magic inventor and help take the industry to the next level.
You'll Learn:
How big is the magic market?
How many units can I expect to sell?
How does pricing work? Wholesale? Retail?
What kinds of deals are out there for magic inventors?
Should I self-produce?
What product format should I choose?
How can I bring my idea to life?
Who should I work with?
Plus:
The Six Different Magic Customers
What the Big Name Magic Inventors Did
How to Maximize the Size of Your Deal
The Most Important Terms in Any Contract
Three Questions to Ask During Production
Why the Smallest Ad is Often the Best Deal
Strategy for Maximizing Sales of a New Item
What's the Magic Market Going to Look Like in 100 Years?
Profiles of Key Players in the Magic Industry
And much, much more!
"In magic, small decisions can make a huge difference in how much money you make from your product. The difference can be tens of thousands of dollars. I've seen it happen time and time again. But it doesn't have to happen to you. Give the book a chance, and if I'm wrong, take me up on my 100% money-back guarantee." —Maxwell Murphy
Contents
Chapter 1: Magic is Different
Chapter 2: The Magic Market
Chapter 3: The Deals Available to Creators
Chapter 4: Key Decisions
Chapter 5: Manufacturing Physical Items
Chapter 6: Video Production
Chapter 7: Marketing
Chapter 8: Advertising
Chapter 9: Sales
Chapter 10: Manufacturers
Chapter 11: Magic Factories
Chapter 12: Specialty Magic Factories
Chapter 13: Production Companies
Chapter 14: Distributors
Chapter 15: Retailers
Chapter 16: Magazines
Chapter 17: Discussion Forums
Closing
Resources
Nb pages :
Fond Max |
Théorie |